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AMZGZoidberg

41
Shadowy Form.

Vulnerable radiant, resistant all others.

Shadow Step.

Moves by teleportation to any area of shadows within 12 spaces.

  • Maddening Tapping. psychic (cannot miss or crit).

    (Range 12) Target hero must investigate the strange tapping noise. Increment damage die each time this ability is used on the same target.

Giant Snake
Lvl 10 huge guardian
M875
Serpents: Serpentine Form.

When extended, may fill contiguous spaces equal to the area of their size rating (Large = 4 squares, Huge = 9 squares). May coil up and reduce their footprint to 1/4 their full size.

Alternate
  • Bite. Piercing (Reach 3).

    Head is exposed. Attacks that target the head bypass armor.

  • Tail Swipe 2x. (Reach 2).

    Slip beneath the water.

BLOODIED:

Surprise! The Moat Serpent can spring onto the land. If you do so you may make 1x Bite and 1x Tail Swipe per turn. Only attacks targeting the head bypass armor.

Crab
Lvl 5 large crustacean - Striker
H6124
Choose two.
  • Lobster Dance.

    All creatures in view of the dance must make a DC14 WIL save or be Confused for 2 rounds.

  • Grasping Claw. Piercing (Reach 2).

    On Damage. Grapple

  • Slashing Claw. + 10 Piercing.

    Against Grappled targets.

Lvl 3 mystwood elf - Striker
8833
Mystwood Elves: Mistsight.

Can see in Obscuring Fog for up to 18 spaces. All your attacks have advantage +1 against targets within Obscuring Fog.

Mystwood Elves: Mist Veiled Form.

Ranged attacks against you have disadvantage +1 while in Obscuring Fog.

Choose one.
  • Spear Strike. Piercing (Reach 2)
  • Spear Throw. Piercing (Range 6)
  • Unarmed Strike. Bludgeoning.

    On crit, Grappled.

Lvl 3 mystwood elf - Ranged
8833
Mystwood Elves: Mistsight.

Can see in Obscuring Fog for up to 18 spaces. All your attacks have advantage +1 against targets within Obscuring Fog.

Mystwood Elves: Mist Veiled Form.

Ranged attacks against you have disadvantage +1 while in Obscuring Fog.

Choose one.
  • Piercing Shot. Piercing (Reach 18).

    On Damage. Slowed.

  • 2x Quick Shot. Piercing (Reach 12)
Lvl 2 mystwood elf - Support
8825
Mystwood Elves: Mistsight.

Can see in Obscuring Fog for up to 18 spaces. All your attacks have advantage +1 against targets within Obscuring Fog.

Mystwood Elves: Mist Veiled Form.

Ranged attacks against you have disadvantage +1 while in Obscuring Fog.

Choose one.
  • Spear. Piercing (Reach 2)
  • Sling. Bludeoning (Range 8).

    on crit. Dazed.

  • Obscuring Fog.

    (1/ encounter) Summon a 6x6 area of obscuring fog. If you do not move the fog may be moved up to 3 spaces in any direction. The fog may be blown away by magical means.

Shadow Hound
Lvl 6 small infernal hound
860
Puppy Eyes.

Can shape shift into the form of an adorable puppy. Surprised heroes have disadvantage on initiative.

Choose one.
  • Firey Bite. Fire.

    On Damage. Smouldering

  • Wagging Tail. Fire.

    (Reach 6) to all Smouldering creatures.

Sahuagin Baron
Level 9 Solo Fishlike Captain of the Royal Guard
H35/hero+STR +DEX
Trapped!

Heroes cannot flee the combat.

Green.

While fighting Undyne Heroes are green.

Choose one.
  • Spear Throw.

    Move 6 and (Range 8) 2d10+7 Necrotic.

  • Spear Strike.

    (Reach 2) 2d20 + 9 Necrotic.

  • Hail of Spears.

    (1/ Encounter) (Range 8) 3x3 AoE 2d20 + 9 Psychic. Dazed On DC 14 DEX save 1/2 damage and no Daze.

BLOODIED:

Recharge Hail of Spears. The Heroes turn Red.

LAST STAND:

Undyne is phasing out 41HP and she is defeated. Heroes turn green. Recharge Hail of Spears it is now 4x4 and has no DEX Save. On death Hores return to their normal color

Lvl 1 small water elemental
400
Thirst Quencher.

Can be drank by creatures that are Small or larger

Piling Waves.

Can stand atop each other, and hold one medium sized creature.

Choose one.
  • Gobble Up. Bludgeoning.

    On hit. Grappled. Creatures Grappled by Water Fish are drowning. Drowning creatures must make a DC12 STR save or take 1d6 damage each turn.

Lvl 30+ goddess
394
Divine Form.

You appear Medium sized but are treated as if you are Huge for rules purposes. You are resistant to Radiant and Necrotic damage.

Step of Spring.

Allies within 4 spaces gain 4d10 HP if you have moved this turn

Choose one.
  • Graves Embrace. Necrotic.

    Grappled (DC 15 WIL Save to escape). If a creature has 0 hit points while embraced it dies and is raised as a Specter

  • Grasping Souls. + 40 Necrotic.

    (Range 8) Slowed.

Lvl 10 huge dinosaur
M875
Dinosaurs: Roaring Charge!

If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.

Choose one.
  • Gore. Piercing.

    If you have not moved your full speed you can continue to move after the attack.

  • Bite.Heal + 5.

    If there are nourishing plants nearby to eat.

Lvl 13 huge dinosaur
M10104
Dinosaurs: Roaring Charge!

If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.

Choose one.
  • Tail. Bludgeoning
  • Bite. Piercing.

    On damage, medium or smaller targets are prone and grappled and you cannot bite another target.