.neroksy
Due to a myriad of small fungi present in the lair, the air is saturated with toxic spores. When entering the Lair , heroes must make a DC14 STR save or be poisoned until they leave the Lair.
When Eruvilvaart becomes Bloodied, if you're not already poisoned make a DC16 STR save or becomes poisoned until you leave the Lair
- •Dash.
Fly 16 in any directions
- •Tear the living.
(Reach 2) 2D6 + 3 (9), heroes must make a DC8 WIL save or be Frightened for one turn
- •Make them suffer.
(Reach 1) 3d6+3 (12)
- •Acid Breath.
(1 use) cone 6, DC 14 DEX save or 2d12+12 dmg. Half on save
- •Breathe In.
Regain Acid Breath
At 70 HP , Gain : Acid Blood. Melee attackers take half the HP lost in return as acid damage. All heroes that aren't poisoned must make a DC 16 STR save or becomes poisoned until they leave the lair
Erulvivaart is dying !, she can take 70 damage, then she die. She emits a terrible roar, spitting out a greenish, acidic gas. Until the end of the fight, heroes are reduced to two actions.