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.neroksy

Level 7 Solo Large Dragon
H155
STR+ INT+ WIL-
Poisonous Lair.

Due to a myriad of small fungi present in the lair, the air is saturated with toxic spores. When entering the Lair , heroes must make a DC14 STR save or be poisoned until they leave the Lair.

Poisonous Lair Arise.

When Eruvilvaart becomes Bloodied, if you're not already poisoned make a DC16 STR save or becomes poisoned until you leave the Lair

After each hero’s turn, choose one:
  • Dash.

    Fly 16 in any directions

  • Tear the living.

    (Reach 2) 2D6 + 3 (9), heroes must make a DC8 WIL save or be Frightened for one turn

  • Make them suffer.

    (Reach 1) 3d6+3 (12)

  • Acid Breath.

    (1 use) cone 6, DC 14 DEX save or 2d12+12 dmg. Half on save

  • Breathe In.

    Regain Acid Breath

BLOODIED:

At 70 HP , Gain : Acid Blood. Melee attackers take half the HP lost in return as acid damage. All heroes that aren't poisoned must make a DC 16 STR save or becomes poisoned until they leave the lair

LAST STAND:

Erulvivaart is dying !, she can take 70 damage, then she die. She emits a terrible roar, spitting out a greenish, acidic gas. Until the end of the fight, heroes are reduced to two actions.