Zantar Claws
Level 2 Solo Large giant
H60
STR+ INT-
Thick black Troll Blood.

Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 11 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.

Deck the halls.

Your attacks can't miss bloodied enemies.

After each hero's turn, choose one.
  • Raking Claw.

    Move 6, then strike for 2d4+5. On Damage: Grappled (escape DC 11).

  • X-Mess.

    (a grappled target) rip and tear with both claws to deal 1 Wound, then throw them up to 5 spaces. (They take 12 dmg).

  • Ho Ho Ho (1 Use).

    (enemies within reach 10) DC 11 WIL or 2d4+10 psychic, half on save.

BLOODIED:

At 30 HP Ho Ho Ho recharges.

LAST STAND:

Zantar is dying! 20 more damage and he dies. Until then only fire, radiant or crits can harm him.

A brutish figure in a thick coat stands before you in the snow. The coat is red and dripping..

remixed from Angor the Mad Troll