Vampire
Lvl 12 undead
8300
Vampiric Might.
You regenerate all of your health (or 50 HP) at the start of your turn. If you start your turn in running water and sunlight, you die.
Choose Claw or Charm.
- •Claw (2x).1d8+1.
On hit: Prone. Then use Sword.
- •Sword.1d8+10.
Vicious.
- •Charm.1d4.
Range: 4. On hit: Charmed. Then use Bite.
- •Bite.1d10+20.
Misses unless target is Charmed. On hit: Poisoned and reduce target's max HP by damage dealt until the poison is healed.
remixed from Vampire Spawn