Sphinx of Phytton
Level 7 Solo Large
200
ALL+ then ALL-
Existence of Chance.

Whenever you make a saving throw with advantage, you instead have disadvantage on all savings throws the next time you make a saving throw.

After each hero's turn, choose one:
  • Test of Luck.

    Move 6, then you Test Your Luck! against a hero within Reach: 2. If they fail, they take 2d12.

  • Let's go Gambling!

    All heroes within Reach: 4 Test Your Luck! If they fail, they take 2d12 and are Dazed.

  • Siphon Chance! (Once).

    All heroes within sight Test Your Luck! If they fail, they take 2d20+8 and roll 2d6 to Test Their Luck until they successfully Test Their Luck.

BLOODIED:

At 100 HP, The Sphinx of Phytton is bloodied! Whenever it Tests Your Luck it rolls 2d10!

LAST STAND:

The Sphinx of Phytton is dying! It immediately uses its Siphon Chance! ability again.

Test Your Luck!: You and your target roll 2d8. Whoever is higher wins, whoever is lower fails.