Sphinx of Phytton
Level 7 Solo Large
200
ALL+ then ALL-
Existence of Chance.
Whenever you make a saving throw with advantage, you instead have disadvantage on all savings throws the next time you make a saving throw.
After each hero's turn, choose one:
- •Test of Luck.
Move 6, then you Test Your Luck! against a hero within Reach: 2. If they fail, they take 2d12.
- •Let's go Gambling!
All heroes within Reach: 4 Test Your Luck! If they fail, they take 2d12 and are Dazed.
- •Siphon Chance! (Once).
All heroes within sight Test Your Luck! If they fail, they take 2d20+8 and roll 2d6 to Test Their Luck until they successfully Test Their Luck.
BLOODIED:
At 100 HP, The Sphinx of Phytton is bloodied! Whenever it Tests Your Luck it rolls 2d10!
LAST STAND:
The Sphinx of Phytton is dying! It immediately uses its Siphon Chance! ability again.
Test Your Luck!: You and your target roll 2d8. Whoever is higher wins, whoever is lower fails.