Whenever Phaidon moves, he creates a where he stood.
When affected by a Condition, Phaidon can destroy a Shadow Duplicate to cancel it.
- •Spirit Battering.
Move 6, then (Range 12) 1d10+6 bludgeoning, twice. On damage: Push 3 sq in any chosen direction.
- •Bow to Authority.
(If no foe is Dominated) Choose half the conscious foes at Reach 12: 2d10 psychic damage then DC 15 WIL or Dominated.
- •Mind Leap.
Teleport 12. Command all shadow duplicates to take a turn.
At 130 HP, Phaidon gains Dark Bargain: when a Dominated person attacks their ally, a Shadow Duplicate is created behind them; also, your Shadow Duplicates can Interpose by swapping places with Phaidon at Reach 4.
Phaidon is on the ropes! 80 extra damage and he will bleed out. Dominated no longer ends on taking damage, and every hero makes a DC 15 WIL or becomes Dominated.