Goblin Alchemist
Mobbu, the Goblin Hexer
Lvl 5 small solo partner hero - Ranged
45
Dizzying Hex (1/Round).

If a Creature hits with an attack, they must make a WIL save or miss instead.

Choose one.
  • Hex Wrench (2x).

    (Reach 8) 2d4+5 Psychic (ignores Armor).

  • Fakery Fumes.

    (Reach 6) Create an illusion that Taunts an enemy within Reach, DC12 INT save or Taunted by the Illusion (ends after attacking the illusion).

  • Grease Pile (1/Encounter).

    (Reach 6, 2x2 Area) The Area becomes Difficult Terrain for 1 minute. Each Creature inside makes a DC12 DEX save or become Prone, repeating the save when entering or ending their Turn in the area.

See Ya! When Mobbu drops to 0 HP, he turns Invisible until the end of the Encounter and doesn't attack.

Mobbu can take 4 Wounds before death.