When combat starts, Demon(s) gain (2)1d4 souls. When they reduce a non-construct/Undead to 0 HP, they eat its soul and gain 1 soul charge. When Soul Charge is reduced to 0, they have ADV on all attacks and DisADV on all Saves.
Upon taking damage, the Manok chooses a creature to take the same damage they took.
- •Rend (2x).2d10+5.
On hit, target is Grappled
- •Wail of Agony (1 Soul).3d8+12.
Psychic. Range 6: All creatures make a WIL Save DC 14. On Failure: Full damage. On success: take half.
Manoks are hellish brutes of the hells. Obsidian and brimstone are embedded into their fists with their ape like walking posture. Resulting in it them dealing heavier damage than most demons. Shifting between Threat Levels 2 or 3. One could be easy enough for a platoon to handle, but a large number of them could be a Threat Level 4.