Encar, the Master
Level 5 Solo Humanoid
M150
Mind Trick.
(3x per encounter) Targeted enemy must make a 15 Will Save or be charmed.
Each turn, choose 1:
- • Burning Swordstaff Strike.
1d10+3. Adds Smoldering on hit.
- • Mighty Leap.
Once per encounter, Encar can leap double his speed in any direction as a free action.
- • Helmet Hat Hurl.
1d4+3. On Crit, target knocked prone.
- • Electric Judgment.
3d8+3. Only can target Smoldering opponents and ends condition on hit.
BLOODIED:
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LAST STAND:
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A warrior called out of time, Encar the Master uses his magic Swordstaff and cunning to defeat his foes.