Encar, the Master
Level 5 Solo Humanoid
M150
Mind Trick.
(3x per encounter) Targeted enemy must make a 15 Will Save or be charmed.
Each turn, choose 1:
- •Burning Swordstaff Strike.1d10+3.
Adds Smoldering on hit.
- •Mighty Leap.
Once per encounter, Encar can leap double his speed in any direction as a free action.
- •Helmet Hat Hurl.1d4+3.
On Crit, target knocked prone.
- •Electric Judgment.3d8+3.
Only can target Smoldering opponents and ends condition on hit.
BLOODIED:
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LAST STAND:
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A warrior called out of time, Encar the Master uses his magic Swordstaff and cunning to defeat his foes.