Encar, the Master
Level 5 Solo Humanoid
M150
Mind Trick.

(3x per encounter) Targeted enemy must make a 15 Will Save or be charmed.

Each turn, choose 1:
  • • Burning Swordstaff Strike.

    1d10+3. Adds Smoldering on hit.

  • • Mighty Leap.

    Once per encounter, Encar can leap double his speed in any direction as a free action.

  • • Helmet Hat Hurl.

    1d4+3. On Crit, target knocked prone.

  • • Electric Judgment.

    3d8+3. Only can target Smoldering opponents and ends condition on hit.

BLOODIED:

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LAST STAND:

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A warrior called out of time, Encar the Master uses his magic Swordstaff and cunning to defeat his foes.