Cavalier on warhorse
Lvl 10 large knight - Striker
H1280
Sanctified soul: Deny the witch.
When an enemy in range 6 casts a spell of tier 2 or lower they must pass a 13 WIL save or fail to cast the spell (keeping the mana)
Champion.
Immune to frightened. Allies have +2 damage.
Mounted.
If dismounted (e.g. by prone, role play) use knight stat block. Mount flees. Should be very difficult to achieve.
Choose one.
- • Charge!
2d12+30. Must move 8 toward target first.
- • Longsword and hooves.
3d8+6
Assess 1: Their lance looks fearsome. Assess 2: They look cumbersome if dismounted. Should be played as a charger accepting opp attacks to get another charge.