Common

MP-Model 5

Force-Accelerator Sniper Rifle

Damage.

  • Manual Fire. 1 Ammo, 50 (roll 1d4 to check for Hit, Miss, or Crit) (Range 8-Range 16)

Properties. 2-handed, Reload: 2 Actions, Ranged, Unwieldy (Disadvantage up to starting Range) (Req. STR 3)

Ammo (Magazine). 1

Inventory Size. 2 Slots

Manufacturer. Mechan-X

WARNING! Not balanced according to base Nimble weapons. It will be balanced in conjunction with my Astral Space armor.

General Rules Notes:

  • Reading Damage. The die represents the number of bullets that hit and the number outside the brackets is the damage multiplier equal to the damage per bullet. Ex. 4[1d4] means 4 x 1d4 damage. When the damage is a flat value, you roll the listed die in parentheses to check for Hit, Miss, or Crit. Flat damage Crits deal +50% damage instead of exploding.
  • Overheat. If your Magazine reaches 0, the weapon overheats and you must spend double the Actions to Reload.

-- Based on the Mantis Sniper Rifle from Mass Effect. --