Common
MP-Model 3
Force-Accelerator Shotgun
Damage.
- Blast Fire. 1 Ammo, (Cone 3) DC10+STR or 4[1d10], half on save. Damage is evenly split among targets prior to save.
Properties. 2-handed, Reload: 2 Actions, Ranged (Req. 2 STR)
Ammo (Magazine). 5
Inventory Size. 2 Slots
Manufacturer. Mechan-X
WARNING! Not balanced according to base Nimble weapons. It will be balanced in conjunction with my Astral Space armor.
General Rules Notes:
- Reading Damage. The die represents the number of bullets that hit and the number outside the brackets is the damage multiplier equal to the damage per bullet. Ex. 4[1d4] means 4 x 1d4 damage. When the damage is a flat value, you roll the listed die in parentheses to check for Hit, Miss, or Crit. Flat damage Crits deal +50% damage instead of exploding.
- Overheat. If your Magazine reaches 0, the weapon overheats and you must spend double the Actions to Reload.
-- Based on the Katana Shotgun from Mass Effect. --