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Common

MP-Model 3

Force-Accelerator Shotgun

Damage.

  • Blast Fire. 1 Ammo, (Cone 3) DC10+STR or 4[], half on save. Damage is evenly split among targets prior to save.

Properties. 2-handed, Reload: 2 Actions, Ranged (Req. 2 STR)

Ammo (Magazine). 5

Inventory Size. 2 Slots

Manufacturer. Mechan-X

WARNING! Not balanced according to base Nimble weapons. It will be balanced in conjunction with my Astral Space armor.

General Rules Notes:

  • Reading Damage. The die represents the number of bullets that hit and the number outside the brackets is the damage multiplier equal to the damage per bullet. Ex. 4[] means 4 x damage. When the damage is a flat value, you roll the listed die in parentheses to check for Hit, Miss, or Crit. Flat damage Crits deal +50% damage instead of exploding.
  • Overheat. If your Magazine reaches 0, the weapon overheats and you must spend double the Actions to Reload.

-- Based on the Katana Shotgun from Mass Effect. --