Healing Tinctures
Lesser Healing Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 3 x STR HP. +1 Disadvantage.
Healing Tincture (4 Uses). (ACTION, 1/Round) Drink or administer to recover 6 x STR HP. +1 Disadvantage.
Greater Healing Tincture (5 Uses). (ACTION, 1/Round) Drink or administer to recover 8 x STR HP. +1 Disadvantage.
Supreme Healing Tincture (6 Uses). (ACTION, 1/Round) Drink or administer to recover 10 x STR HP. +1 Disadvantage.
Tinctures are even-more-potent Infusions mixed with some kind of alcoholic drink. The instances of Disadvantage from Tinctures can only be removed by resting; -1 with Catch Breath, -2 with Make Camp & Safe Rest. Max of STR instances of Disadvantage from Tinctures, consuming additional Tinctures gives 1 wound.