Lycanthrope
People cursed to become wolf-like hybrids, shapeshifting beneath the full moon.
Vulnerable to damage from spells and silvered weapons.
On crit: all other lycanthropes within 6 spaces gain advantage on their next attack.
- Maul (2x).
1d8+2. On crit: Prone. If this reduces a hero to 0 HP, DC 11 STR save or the hero contracts lycanthropy.
Silvered weapons are weapons made with or coated in silver, typically costing 1.5x the weapon's normal cost.
- • Maul (2x).
1d8+4. On crit: Prone. If this reduces a hero to 0 HP, DC 13 STR save or the hero contracts lycanthropy.
- • Bloodcurdling Howl.
All heroes within 2 spaces take 2d6 psychic and must make a DC 13 WIL save or frightened for 1 round.
Silvered weapons are weapons made with or coated in silver, typically costing 1.5x the weapon's normal cost.
- • Call the Pack.
3 allies can move. Then:
- • Maul (2x).
2d8+4. On crit: Prone. If this reduces a hero to 0 HP, DC 14 STR save or the hero contracts lycanthropy. OR:
- • Coordinated Takedown.
1d6+2. +1 die for each ally within Reach 1 of the target.
Silvered weapons are weapons made with or coated in silver, typically costing 1.5x the weapon's normal cost.
(1/Encounter) When Bloodied, grow to Huge, gain +1 Reach on all attacks, and Frighten all heroes for 1 round.
- • Savage Leap.
Jump 4, then 3d10+20. On hit: Prone.
- • Bite/Swallow.
1d4+30. On crit: Swallowed.
- • Command Pack.
Call a wolf minion (d6), and all allies can move 3.
Swallowed: You take 10 damage at the start of your turn. Your attacks cannot miss and ignore armor.