Half Giants

Towering beings whose strength is as immovable as the mountains they call home. Their sheer size and resilience make them fearsome opponents, capable of surviving even devastating blows.

Half Giants: Strength of Stone.

(1 Use) Force an enemy to reroll a crit against you.

Lvl 7 large - Support
M60
Coordinated Strike (1/round).

Designate a target. The next 2 attacks against that target roll with advantage.

Choose one.
  • Bow.

    (Range: 8) 2d6+10.

  • Heavy Strike..

    On Hit: Knockback Primary die spaces.

Lvl 7 large brute - Melee
80
Opportunistic (1/round).

Make an opportunity attack without disadvantage.

  • Greataxe..
Lvl 9 large - Controller
90
Choose one.
  • Shortbow (2x).

    (Range: 12) 2d6+5

  • Heavy Shot.

    (Range: 6) 2d6+5. On hit: Knockbak primary die spaces.

  • Pinning Shot (1 Use).

    (Range: 6) 3d6+12. On Hit: Restrained (escape DC 14).

Half Giants