Friendly Legends
These creatures aid the heroes! In theory, they could fight the heroes, but they are not balanced for this!
You aid the heroes! Subtract your level from the level total when calculating encounter balance.
Your attacks have On Hit: Target makes a DC 12 Strength Saving Throw. On a fail, they drop what they are carrying.
- •Potshot.
Move 2, then attack for 1d8+1 (Range: 8).
- •Swarm of Shortswords.
1d6+2, then 1d6+2 with disadvantage.
- •Dagger.
Move 6, then 1d4+2.
Robin Hood is bloodied! He can move 6 before he Potshots.
Mother Smith is at 0 HP! He immediately takes a Potshot with advantage and falls unconscious. He may die if the heroes do not aid him!
At the beginning of the round, you say a prayer, regaining all uses of Healing Touch.
- •Healing Touch (Once).
Heal 1d8 to a creature within Reach: 2.
- •Radiant Light.
Move 2, then 1d8+2 (Range: 12).
- •Desperate Dagger.
Move 6, then 1d4+2.
Mother Smith is bloodied! Her Healing Touch heals for 2d8 to two creatures within Reach: 4.
Mother Smith is at 0 HP! She will immediately use Healing Touch on all heroes within Reach: 4 and fall unconscious. She may die if the heroes do not aid her!
If Mother Smith is healed and no longer bloodied, her Healing Touch returns to normal.