Fortress Knight

Knights inspired by Mythic Bastionland.

Fortress Knight: Mounted.

Until you are Bloodied, you are Large and have Speed 10.

Fortress Knight: Questing.

If a creature is the target of your Quest, you have Advantage on your WIL saves against them.

Knight
Lvl 8 fortress knight - Melee
H55
  • Quest of Iron.

    (1/encounter) Until the encounter, one creature you choose takes an extra 6 damage from your attacks. You take an extra 3 damage from their attacks.

  • Greatblade.

    3d8+6. On hit: Cleave another creature within Reach. On crit: Vicious.

  • Cleave.

    6 damage.

Inspired by Mythic Bastionland's The Iron Knight.

Weretiger Hybrid
Lvl 8 fortress knight - Striker
880
  • Quest of Tigers.

    (1/encounter) Until the encounter, one creature you choose is Taunted. You take are Taunted to that creature.

  • Boneblades.

    (2×) 2d8+5. On crit: 1 Wound.

Inspired by Mythic Bastionland's The Tiger Knight.

Knight
Lvl 8 fortress knight - Controller
M75
  • Quest of Chains.

    (1/encounter) Until the encounter, one creature you choose is Slowed unless moving towards you. You take are Slowed unless moving toward that creature.

  • Chainblade.

    (Reach 3) 3d8+6. On hit: Restrained (escape DC 14).

Inspired by Mythic Bastionland's The Chain Knight