Fortress Knight
Knights inspired by Mythic Bastionland.
Until you are Bloodied, you are Large and have Speed 10.
If a creature is the target of your Quest, you have Advantage on your WIL saves against them.

- •Quest of Iron.
(1/encounter) Until the encounter, one creature you choose takes an extra 6 damage from your attacks. You take an extra 3 damage from their attacks.
- •Greatblade.
3d8+6. On hit: Cleave another creature within Reach. On crit: Vicious.
- •Cleave.
6 damage.
Inspired by Mythic Bastionland's The Iron Knight.

- •Quest of Tigers.
(1/encounter) Until the encounter, one creature you choose is Taunted. You take are Taunted to that creature.
- •Boneblades.
(2×) 2d8+5. On crit: 1 Wound.
Inspired by Mythic Bastionland's The Tiger Knight.

- •Quest of Chains.
(1/encounter) Until the encounter, one creature you choose is Slowed unless moving towards you. You take are Slowed unless moving toward that creature.
- •Chainblade.
(Reach 3) 3d8+6. On hit: Restrained (escape DC 14).
Inspired by Mythic Bastionland's The Chain Knight