If a hero would try to restore HP within Reach: 12, the item instead damages them the amount it would heal and they become Poisoned for 1 minute.
- Toxic Claws (x2).
4d4+2 (Reach: 2). On crit: Dazed for one turn
While you are on the a plane of existence, if a hero would try to restore HP while on the same plane, the item instead damages them the amount it would heal and they become Poisoned until healed.
- • Toxic Whip (x2).
1d4+8 (Reach: 4). On hit: Dazed for one turn. Then:
- • Toxic Arrow.
2d4+18 (Range: 8). On crit: Prone, Slowed, and Poisoned for 1 minute
Whenever a creature starts its turn within Reach: 2 of you or makes contact with you, they take 1d12 fire damage.
- • Whip.
4d8+8 fire. Reach: 5. On hit: Target is pulled adjacent to you. Then:
- • Thunder Sword.
4d8+8 lightning. Reach: 2. Vicious. Then:
- • Teleport.
You may teleport 12 to a spot you can see.