Cultists

Cultists: Zealots.

While a cult leader is present cultists are immune to mind-altering conditions, never flee and attack with advantage.

  • Reckless attack.

    1d6. Vicious

Assess 1: They throw themselves into their attacks with zeal, with no thought for their own safety. Assess 2: Their zeal is inspired by their leader.

Cult leader.
Choose two.
  • • Spiritual weapon.

    1d8+9. Range 6

  • • Grovel!

    Range 6, DC 12 Wil or prone

Lvl 7
85
Reckless.

Attacks against you are at advantage.

  • Greatweapon.

    3d10+10