Crimson Court
Crimson Court: Arcane Wind.
When an enemy spends mana, you may make a Bash attack 1d6+6, or move 3 spaces towards the enemy.
Crimson Court: Mana Drain.
When you CRIT on an attack you may treat it as a HIT instead and drain 1 mana from your target.
Level 5 Solo
M140
STR+ DEX+ WIL+ INT-
Aura of Wind.
Ranged attacks against you have disadvantage
Choose one.
- •Crushing Strike.
Attack for 2d8+10 damage. On Crit => prone
- •Wind Step.
Move up to 8 spaces in a straight line, any enemies move through take 1d8+6 damage. On Crit => prone
BLOODIED:
At 70 HP, When melee attacks miss you, you may make a free bash attack 1d6+6.
LAST STAND:
Dying! 40 more damage. Crystal energy empowers his gauntlets, gain reach 2, and attacks push 1 space on damage.