When an enemy spends mana, you may make a Bash attack 1d6+6, or move 3 spaces towards the enemy.
When you CRIT on an attack you may treat it as a HIT instead and drain 1 mana from your target.
Ranged attacks against you have disadvantage
- • Crushing Strike.
Attack for 2d8+10 damage. On Crit => prone
- • Wind Step.
Move up to 8 spaces in a straight line, any enemies move through take 1d8+6 damage. On Crit => prone
At 70 HP, When melee attacks miss you, you may make a free bash attack 1d6+6.
Dying! 40 more damage. Crystal energy empowers his gauntlets, gain reach 2, and attacks push 1 space on damage.