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Standard 5e Initiative

SanityWithInSanityWithIn

Turn order based on Initiative. Heroes always start with 3 actions.

Replaces

Initiative

A combat encounter begins when the GM tells the party to “Roll Initiative!” Each hero rolls and adds their Initiative bonus (typically their DEX). A single digit means they start combat with 1 action. 2 digits, they start combat with 2. A result of 20+ (or a natural 20) means they get all 3 actions!

Regardless of what a hero rolls on Initiative, at the end of their turn they gain all 3 actions back.