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Split Defense

SanityWithInSanityWithIn

When you defend you can choose to defend with full or with half armor value. If you choose the latter you can defend a second time this round for free (for the other half of the armor value).

Why use this? This variant rule is an option to allow high armor characters a bit more value against multiple smaller attacks, without adding too much crunch or impact encounter math.

Replaces

Deflect!

An optional rule for additional defensive flexibility: instead of adding your shield’s Defense to your total as normal, you may reduce the damage of an attack by your shield’s Defense value for free (1/round).

Augments

Defend

Reduce incoming damage from a single attack by your Defense. Some damage may not be avoidable (e.g., psychic damage, or some areas of effect).

Heroic Reactions

Reactions cost 1 action and are generally performed when it is not your turn. A hero can perform each reaction no more than 1/round, and they will start their turn with fewer actions. The reactions are: