Toy Escape

For Christmas one shot where the palyers are toys trying to escape the anger prone Little Timmy's clutches

Lvl 1/4 small toy
  • Bludgeon.

    1d8 (follows minion rules)

Army men's guns don't shoot, so they have to use the butt-end

M20
Quick Reflexes.

(1/round) 1d8+4 damage to a creature that hit him with a melee attack

Choose one.
  • Bash.
  • Get in here!

    (Reach 10) Call 2d4 Army men minions to join the fight. They appear somewhere logical within reach.

  • No Quarters!

    Two Allies who can hear the captain take action immediately

40
Choose one.
  • Teleport.

    8 spaces

  • Warping Slap (2x)..

    On hit: teleport target 8 spaces.

  • Dominate.

    (If no creatures are Dominated) Choose half of the heroes to suffer 2d4 psychic damage (ignoring armor). DC 12 WIL save or Dominated as well.

    Dominated: Rolls are made with disadvantage while Dominated. Elf spends your first action on each of your turns, moving, making a weapon attack, or casting a cantrip. Damage ends

Level 4 Solo Giant
M120
STR++ WIL+ INT-
Soft Skin.

Resistant to bludgeoning, vulnerable to piercing

After each Hero's turn, choose 1
  • Grab & Throw.

    (Reach 4) 1d12+15 damage. On damage: they are thrown at another hero within 10 spaces. Both make DC 14 DEX save or take 1d8+2 damage and are knocked prone, half damage on save.

  • Fitful Stomp.

    Move 10 spaces. Deal 1d6+8 damage to up to 2 targets along path. On hit: Prone.

  • Frightful Presence.

    (1/round) Half of the Heroes in sight make DC 13 WIL save or take 1d4+6 damage and lose 1 action, half damage on save

BLOODIED:

At 60 HP, Timmy's Frightful Presence targets all Heroes in site

LAST STAND:

Timmy is dying! 40 more damage and he dies. Until then any hit from a Grab & throw or a Fitful Stomp causes 1 wound on a failed DC 13 STR save.

Lvl 2 toy
H25
Choose one.
  • Ready, aim.

    Load ammunition to prepare to fire

  • FIRE!.

    (Reach 12) Must have previously taken the "Ready, aim" action. Targets a 3x3 square. On hit: DC 10 STR save or gain 1 Wound