Little Timmy
Level 4 Solo Giant
M120
STR++ WIL+ INT-
Soft Skin.
Resistant to bludgeoning, vulnerable to piercing
After each Hero's turn, choose 1
- •Grab & Throw.
(Reach 4) 1d12+15 damage. On damage: they are thrown at another hero within 10 spaces. Both make DC 14 DEX save or take 1d8+2 damage and are knocked prone, half damage on save.
- •Fitful Stomp.
Move 10 spaces. Deal 1d6+8 damage to up to 2 targets along path. On hit: Prone.
- •Frightful Presence.
(1/round) Half of the Heroes in sight make DC 13 WIL save or take 1d4+6 damage and lose 1 action, half damage on save
BLOODIED:
At 60 HP, Timmy's Frightful Presence targets all Heroes in site
LAST STAND:
Timmy is dying! 40 more damage and he dies. Until then any hit from a Grab & throw or a Fitful Stomp causes 1 wound on a failed DC 13 STR save.