SEa Stuff
Rare
Duration: 1 minute, or until combat ends. Action: Open and choose one:
- Create a 10 wide wave anywhere in Reach 10 which pushes all creatures 10 space in the direction of the wave.
- Magically fill a room with water.
Advantage on melee attacks against distracted enemies.
Ranged attacks against you have advantage.
1 Charge: Concentration up to 1 hour: Scry the body of water where the See-Shell was last recharged.
Recharge: Place into a body of water for 1 hour.
When opened all creatures in Reach 6 must spend their next action vomitting.
Zephyr
Level 3Pincer Style
Level 7Carapace, Crab Dance
Level 11Shellbreaker
Level 15Crab Rave