(1 use) Reach 4, LVL damage. DC 13 WIL save or Dazed for 1 round.
Treat weapon attacks against you that roll 2 as a miss.
- Slash (2x).1d8+4
(1 use) Reach 4, LVL damage. DC 13 WIL save or Dazed for 1 round.
Treat attacks against you that roll a 2 a miss.
- •Dagger.2d8+2.
(or Throw, Range 6)
- •Bone Claw.2d8+6.
On damage, Grappled (escape DC 12).
(1 use) Reach 4, LVL damage. DC 13 WIL save or Dazed for 1 round.
- •Marrow Cloud.
Reach 4, create a 4x4 area of light fog. Allies within can teleport to any space inside the fog as part of their movement.
- •Condense.
If Marrow Cloud is active, all enemy creatures within the fog are Slowed until the end of their next turn. Marrow Cloud ends.
Creatures it hits are considered Infected. A creature is no longer Infected if it is damaged by Spinal Bloom or if the Spinesinger takes radiant damage.
- •Plated Tentacle.
Move 6, attack for 3d8.
- •Warpbone Lance.
Range 8, 4d8+8. On crit: Restrained.
- •Spinal Bloom.
(1 use) All Infected enemies within Reach 12 suffer 4d8 damage (ignoring armor). DC 13 STR save or become Dazed for 1 round.
At 85 HP, when it damages an Infected creature, all other Infected creatures take 4 damage. Spinal Bloom recharges.
The Spinesinger is dying! 60 more damage and its dead. Until then it will use Plated Tentacle the first time it is hit (1/round).