Spinesinger Infected
These unfortunate individuals have been infected by a Spinesinger. Their bodies have begun to mutate in terrifying ways.
(1 use) Reach 4, LVL damage. DC 13 WIL save or Dazed for 1 round.
- •Marrow Cloud.
Reach 4, create a 4x4 area of light fog. Allies within can teleport to any space inside the fog as part of their movement.
- •Condense.
If Marrow Cloud is active, all enemy creatures within the fog are Slowed until the end of their next turn. Marrow Cloud ends.
While not at max HP, make all rolls at advantage.
- •Blade.2d6+4
- •Command.
Command a lower level cultist to attack the closest enemy.
Treat weapon attacks against you that roll 2 as a miss.
- Slash (2x).1d8+5
- •Chant.
(Concentration) Reduce all damage done to allies who can hear you to 1.
- •Ravings.
2d6 psychic damage to all enemies who can hear you.
- •Censor Flail.1d6+6
Treat attacks against you that roll a 2 a miss.
- •Dagger.2d8+6.
(or Throw, Range 6)
- •Bone Claw.2d8+10.
On damage, Grappled (escape DC 12).