Move your speed in a straight line (1/turn).
Designate an ally. That ally gains heavy armor. Restrains melee attackers when crit (escape DC 15 or any fire/slashing) ending Bramble Ward.
- Thorn Whip.
(Reach 2) 2d6. On hit: Prone.
Made by SanityWithIn for Nim+ Vol. 5.

Move your speed in a straight line (1/turn).
- •Point Blank Shot.
(Range: 2) 2d6+10.
- •Rain of Arrows (1 Use).
(3x3 area in range: 8) 3d6.
Made by SanityWithIn for Nim+ Vol. 5.
Move your speed in a straight line (1/turn).
Take 5 damage whenever one of your minions dies. Your minions die when you do.
- Horn of the Ancients.
Summon 6 Ancient Spirit Minions (size:d6). They act immediately.
Loot:
Made by SanityWithIn for Nim+ Vol. 5.

Move your speed in a straight line (1/turn).
Next attack deals +10 damage, but can't move and gallop this turn.
- Piercing Shot.
(Range: Line 12) 2d6+5
Made by SanityWithIn for Nim+ Vol. 5.

Move your speed in a straight line (1/turn).
- •Rooting Shot (2x).
(Range: 12) 2d6+5. On Damage: Restrained (escape DC 15 or any fire/slashing).
- •Issue Commands.
A lower level ally takes another turn.
Loot: (still infused with a residue of the centaurs magic).
Made by SanityWithIn for Nim+ Vol. 5.

Move your speed in a straight line (1/turn).
You can Gallop through enemies. Creatures you pass through take 20 damage - DEX save. Hampered targets have disadvantage on their save.
- Grass Cutter.
2d6+5. On damage: Prone.
Made by SanityWithIn for Nim+ Vol. 5.
1 Action: Summon 6 Ancient Spirit Minions (size:d6). They act after you. You do NOT control the minions.
Recharge: Honor the ancient spirits in a shamanic ritual.