Monstery Monday Week 86 - Elves
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Knows a lot of important things. Will he/she share them with you? Probably not, but he/she always have joyful stories to tell.
He/she fights using remnants from past adventures, but time may not have been kind to them.
- •Old Spore Kings Bow.
Quite rotten from inside, 1d8+20 On a Miss or a crit. Bow explodes into a mist of Dazing spores. [5x5] “Ahh... this old bow, it was my favorite”
- •Gift Of The Lover Goddess.
Rusty but beatiful elven dagger, 1d12 Teleport to the other creatures in 6 spaces and deal the same amount. [Make a Dc 13 Dex Save, On Fail: “Ahh... my back! I’m far too old for this.” Fall Prone & Skip your next Turn.]
- •Duergar War Lords Hammer.
Adamantine War Hammer with cracks.(Range 6) Throw it for 2d6+15,(3x3) Hammer creates a shock wave that knockback 5 others not including The Target. (He Should Collect it to throw again) On Miss: Slippy Hands! hammer is throw only 2 spaces & elf get hits with the Shock wave.
Bloodied! "Heros Old Shield:" A shiny silver shield of a Legendary Hero, Reaction: Defend 20 & cast a blinding Light to the attacker. (2 Turns) When hit while defending: Old Heros Shield SHATTERS! Blinding the Old Elf for the encounter. “I gave my word, long ago, that I’d guard it with my very life!”
Last Stand! "Fiends Unholy Flute": (1 Use) 1d10, On Miss: Elf forgots which melody is the correct one. If not missed: For every Wound heros have,an Imps appear as ally. [Elf can make a Int 15 Save to remember the Melody]

Damage degrades armor (Heavy => Medium => None).
Can teleport from tree to tree.
- •Ambush!
Summon 4 Animated Bush Minions (size: d6). They act immediately. Then
- •Thorn Whip.
(Reach 4) 1d6+10. On damage: Poisoned (magical healing ends).
(At 50HP) Entangle. (Reaction: Reach 8) DC 16 DEX save or Restrained (escape DC 16)
30 ells of silken rope. Weightless: takes no inventory slot. Shake to untie when not in use.
Crafted by Elves from fibers of silver trees. Strong as steel but light as a feather.
Adding soup ingredients and spices to this container provides a hearty meal that can replace rations for an entire adventuring party.
(1/ Safe Rest) All Heroes roll 1 extra hit dice during a field rest.
Elven bakers have taken their recipe for Lambas bread to it's logical conclusion and begun selling these bowls at fairs throughout Middle Earth.
(1/ Safe Rest) Blow into the shell. The sound draws a wave from the nearest body of water that washes over the battlefield. The area and AoE damage is based on the size of the water-source.
- River/Pond - 2x2 - 2d6
- Lake - 4x4 - 4d6
- Sea - 6x6 - 8d6
- Ocean - 8x8 - d66
The sound of the ocean that roars when you lift this shell to your ear is nothing compared with the sound of the ocean that answers it's call.
1d8+STR bludgeoning
Properties: 2-handed, Reach 2
Rooting Strike (1/encounter). On hit: Restrained (escape DC 10+KEY).