Monstery Monday Week 86 - Elves

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Level 6 Solo Thousands Year Young
70/hero-DEX ++WIL
Old As The Gods.

Knows a lot of important things. Will he/she share them with you? Probably not, but he/she always have joyful stories to tell.

Lousy Old Elf.

He/she fights using remnants from past adventures, but time may not have been kind to them.

Choose one. [Try not to use same ones]
  • Old Spore Kings Bow.

    Quite rotten from inside, 1d8+20 On a Miss or a crit. Bow explodes into a mist of Dazing spores. [5x5] “Ahh... this old bow, it was my favorite”

  • Gift Of The Lover Goddess.

    Rusty but beatiful elven dagger, 1d12 Teleport to the other creatures in 6 spaces and deal the same amount. [Make a Dc 13 Dex Save, On Fail: “Ahh... my back! I’m far too old for this.” Fall Prone & Skip your next Turn.]

  • Duergar War Lords Hammer.

    Adamantine War Hammer with cracks.(Range 6) Throw it for 2d6+15,(3x3) Hammer creates a shock wave that knockback 5 others not including The Target. (He Should Collect it to throw again) On Miss: Slippy Hands! hammer is throw only 2 spaces & elf get hits with the Shock wave.

BLOODIED:

Bloodied! "Heros Old Shield:" A shiny silver shield of a Legendary Hero, Reaction: Defend 20 & cast a blinding Light to the attacker. (2 Turns) When hit while defending: Old Heros Shield SHATTERS! Blinding the Old Elf for the encounter. “I gave my word, long ago, that I’d guard it with my very life!”

LAST STAND:

Last Stand! "Fiends Unholy Flute": (1 Use) 1d10, On Miss: Elf forgots which melody is the correct one. If not missed: For every Wound heros have,an Imps appear as ally. [Elf can make a Int 15 Save to remember the Melody]

Druid
Lvl 12 humanoid - Summoner
H100
Barkskin.

Damage degrades armor (Heavy => Medium => None).

Treestep.

Can teleport from tree to tree.

Actions in order:
  • Ambush!

    Summon 4 Animated Bush Minions (size: d6). They act immediately. Then

  • Thorn Whip.

    (Reach 4) 1d6+10. On damage: Poisoned (magical healing ends).

BLOODIED:

(At 50HP) Entangle. (Reaction: Reach 8) DC 16 DEX save or Restrained (escape DC 16)

Uncommon
Equipment

30 ells of silken rope. Weightless: takes no inventory slot. Shake to untie when not in use.

Crafted by Elves from fibers of silver trees. Strong as steel but light as a feather.

Uncommon
Rations

Adding soup ingredients and spices to this container provides a hearty meal that can replace rations for an entire adventuring party.

(1/ Safe Rest) All Heroes roll 1 extra hit dice during a field rest.

Elven bakers have taken their recipe for Lambas bread to it's logical conclusion and begun selling these bowls at fairs throughout Middle Earth.

Very Rare
Instrument

(1/ Safe Rest) Blow into the shell. The sound draws a wave from the nearest body of water that washes over the battlefield. The area and AoE damage is based on the size of the water-source.

  • River/Pond - 2x2 - 2d6
  • Lake - 4x4 - 4d6
  • Sea - 6x6 - 8d6
  • Ocean - 8x8 - d66

The sound of the ocean that roars when you lift this shell to your ear is nothing compared with the sound of the ocean that answers it's call.

Rare
Melee Weapon

1d8+STR bludgeoning

Properties: 2-handed, Reach 2

Rooting Strike (1/encounter). On hit: Restrained (escape DC 10+KEY).