Monstery Monday Week 58 - Alchemy

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Lvl 1 small
H425
Goodie Bag!

When hit: degrade your armor by 1 stage and your attacker is dazed, slowed, and restores 2d4+4 HP.

Choose one.
  • Claw.
  • Potion Sale! (Six times).

    Exchange money for a Healing Potion (2d4+4). If this is the last time you can use this ability, burrow away!

A coconut crab with a backpack as a shell! The potions affect the user when he's hit.

Inspired by Shape of Dreams

Flesh Golem
Lvl 10 construct - Melee
120
Conductor.

When hit by lightning damage: Become charged for 1 round instead. While Charged your attacks also damage the next closest enemy to your target.

Choose one:
  • Slam (2x).

    2d8+5.

  • Overload.

    (while charged) 2d8+10 to others within Reach 2 (ignoring metal armor).

Made by SanityWithIn for Monstery Monday Week 58: Alchemy.

Lvl 21 gargantuan - Melee
M128288
Choose one.
  • Tooth and Claw (x2)..

    On hit: Roll a d10 on the Alchemist's table.

  • Potion Breath (1 time)..

    Cone: 12. DC 21 DEX save for half damage, on fail Roll a D6 on the Alchemist's Table.