Monstery Monday Week 58 - Alchemy
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
When hit: degrade your armor by 1 stage and your attacker is dazed, slowed, and restores 2d4+4 HP.
- •Claw.2d4+5
- •Potion Sale! (Six times).
Exchange money for a Healing Potion (2d4+4). If this is the last time you can use this ability, burrow away!
A coconut crab with a backpack as a shell! The potions affect the user when he's hit.
Inspired by Shape of Dreams

When hit by lightning damage: Become charged for 1 round instead. While Charged your attacks also damage the next closest enemy to your target.
- •Slam (2x).
2d8+5.
- •Overload.
(while charged) 2d8+10 to others within Reach 2 (ignoring metal armor).
Made by SanityWithIn for Monstery Monday Week 58: Alchemy.
- •Tooth and Claw (x2).2d12+7.
On hit: Roll a d10 on the Alchemist's table.
- •Potion Breath (1 time).4d12+4.
Cone: 12. DC 21 DEX save for half damage, on fail Roll a D6 on the Alchemist's Table.