Idisir - Port Llast Contingent
The Port Llast contingent is led by Sylvi, the tribe's foremost expert on taking down giants and colossal monsters. Assigned to Port LLast due to its proximity to Neverwinter Wood and Gauntlgrym, Sylvi and her crew split their time between guarding Port Llast and investigating nearby threats in the woods. Joined on her mission are:
- Rauloth Grrmdalaghyst, a Topaz Dragonborn with a sensitivity to the ebb and flow of life and death and devotee of Hela.
- Yarma, a Tortle/Turtlefolk strategist and investigator
- Lellalia Rululaya, a Drow devotee of Loki, with whom she made a pact with after she escaped from Menzoberranzan and joined the tribe
Armor increases to Heavy when Bloodied.
- •Vampiric Drain (2x).
(Reach 2) 2d6+4 Necrotic. On Damage: +1d6 on next attack.
- •Death Comes for All!
(Range 8) 3d6+4 Necrotic, all dice can Explode vs Bloodied.
- •RISE! (1 use).
Heal 2d6 to a Creature that dropped to 0 HP since your last Turn.
If using RISE! on a Hero, it becomes usable on last Wound instead.
Attacks have Disadvantage against her. When missed, she becomes Invisible and Teleports 6.
- •Fey Blast.
(Reach 8) 2d6 Radiant. On Damage: Movement Force has Advantage against them this Turn. THEN:
- •Movement Force (2x).
(Range 8) 2d6 Radiant, Pull or Knockback 2.
Narrating Afterimage: The fantasy of Afterimage is that when the Creature misses Lellalia, it is revealed that they attacked an illusion, and that she is actually somewhere else.
The Primary die is reduced by one for all follow-up attacks against her.
- •Colossus Slayer.1d8 per Size category (Tiny=1).
On Damage: Prone. THEN:
- •Ruthless Strike.1d8+5.
Any Hit vs Prone is turned into a Crit.
Sylvi deal on par damage for her level against Medium Creatures that get knocked Prone. She becomes more effective the larger the Creature she's fighting.