FoE: Quickstone
All items in this collection were made for my Frontiers of Eberron: Quickstone game.
Enemies Grappled by you take 10 damage at the start of their turn, and their attacks ignore your armor.
- •Hook.(Reach 3) 1d10.
On hit: Pulled adjacent to you and Grappled (escape DC 14). Then:
- •Cleaver.3d10.
A horrible centaur-like being made of stone and bone, with a gaping, toohthy maw, the Dolguul is an abomination created by the Daelkyr to mock the bugbear cavalry who rode into battle upon fearsome worgs or dire tigers.
If you push an enemy 4 spaces in one turn, you knock them Prone.
- Strike (2×).1d10+2.
On hit: Push 2 if Large or Medium, 4 if Tiny.
The first time this dies, reset to 1 HP instead.
- Petrifying Fist.1d4.
On damage: set HP to 0. If already at 0 HP, Petrified instead.
The first time this dies, reset to 1 HP instead (excluding minions).
- •Slash (2×).
1d8+7 (or Grapple, escape DC 13). OR:
- •Life Drain.
(a Grappled creature) 2d20.
In the wake of a rampaging wight, the dead rise as mindless husks at the beck and call of their killer.
Frenzied Tranformation. Set your STR to +5 until combat ends. At the start of your turn, you MUST attack the nearest Bloodied creature for free. (1/Safe Rest)
Hard to put on, even harder to take off. Once a tooth belonging to an elvish werewolf of the Dusk Pack, now it grants those worthy a taste of the strength granted by The Curse.
For Dhakaan! Free action: You and an ally within 6 spaces both immediately make a weapon attack or cast a cantrip for free. You can use this again after taking the blade with you into the Uul Dhakaan.
A traditional curved, mithral blade used by the honor guard of Dhakaani High Warlords and Emperors. A highly functional knucklebow and simple inscription are its only decoration.
1d6v + STR. On crit: Prone if Large or smaller.
Can be dual wielded.
Made for the large hands of troll and ogre pugilists, these gauntlets enhance the wearer's ability to knock opponents off their feet.