Elden Ring Conversion
Hi everybody! I recently fell in love with Elden Ring again, and remembered Geoho6 and his conversions. I decided to do my best to convert and re-imagine Elden Ring in Nimble. I also added/changed some things a bit, for QoL and because i thought they were cool.
Applicable to: STR Weapons
Duration: Untill the end of the Encounter
Action: let loose a bestial roar and unleash the wapon's true potential. (1/turn) Add your STR to the Damage of this weapon a second time. If you don't attack for a turn, you loose this buff.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Shortbows
2 Actions: If you haven't attacked this turn, attack using your bow 2 times at Half Range. These attacks do not suffer from the Rushed Attack penalty.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Shields
After Defending, apply the shield's armor to every incoming attack this round.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Blades
When you attack with this weapon, you can choose to sacrifice KEY HP, and change the weapon's reach into Range 8. This attack is Vicious and deals bonus KEY Damage.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons Duration: 1 turn Action: Change your stance with the weapon, to unleash it's life-steal potental. This turn you heal for half the damage you deal with this weapon.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Action: You dash for 3 spaces in any direction, turning invisible until you act again, or at the end of your turn.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Blades
When you attack with this weapon, you can choose to sacrifice KEY HP, to change the weapon's reach into Line 3. If there is only 1 creature in the line, treat it like a Vicious single-target attack. This attack deals bonus KEY Damage.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Blades
2 Actions: Use the Carian Greatsword Sorcery without using mana, using your weapon as a spell focus.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Shields
Reaction: Use Carian Retaliation Sorcery without spending mana, using your shield as a spell focus.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 2-handed Weapons with a pointy end
Action: Charge Speed spaces in a Line, and Pierce with this weapon the first person in your path (in Reach). This attack deals an additional die of damage, and knocks creatures prone if they fail a STR Save (DC 10+STR).
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 1-handed Melee Weapons
2 Actions: Coat your weapon with frost, enchanting it with Frozen Armament for free (using the same weapon as the spell focus), and attack a creature as a part of this action, every creature adjecent to the target (aside from you) is Slowed until the end of their turn.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Duration: Untill the end of the Encounter Action: Slam your weapon to the ground, coating it in rocks from the earth. After doing so, your weapon deals Bludgeoning Damage, and deals additional STRd4 Damage. This weapon cannot make Rushed Attacks.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Use True Strike on yourself as a free action, using the weapon as a spell focus. The spell ends at the end of the turn.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Blades
Action: Attack with your weapon. On hit: attack the same target again with the same weapon, without spending an additional action.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Bows, Crossbows
Action: Increase your next shot's Primary Die result by 1, and make it ignore half cover.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Action: Until the end of your next turn, you cannot be Hampered and are resistant to all damage the first time you receive it.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Bludgeoning Weapons
Action: Slam this weapon into the ground, making an attack with the weapon against a creature within reach. At the end of your turn, you lift the weapon, creating a pool of lava that erupts underneath the creature. It, and every other adjecent creature must make a Dexterity save (DC 10+STR). Upon failure, they take 4d6 Fire Damage.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 1-handed Melee Weapons
2 Actions: Use Enchant Weapon on the weapon for free (using it as the spell focus), and slash at creatures in Cone 3, scorching them with a burst of flames. They take 2d10 Fire Damage on a failed DEX Save, and half on a success.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 2-handed Weapons
2 Actions: Move up to 1 space, use this weapon to make an attack that deals Piercing Damage. If the target is Medium or smaller, it's lifted 2 spaces in the air on hit. If the target is Large or above, it's an automatic critical hit.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 2-handed Melee Weapons, Longswords
Action: thrust this weapon into the ground to create a gravity well. Every other creature that is Large or smaller within 4 spaces of you is pulled up to 2 spaces towards you. You don't take forced movement damage if they fall into you.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Piercing Weapons aside from dagger
Action: Spin your weapon, and thrust in the air, releasing a spear of ice at a creature in Range 12. It deals 2d6+STR Cold Damage. On hit: Slowed
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Piercing Weapons
Action: make an attack with this weapon as if its reach has increased by 1, and move 1 space towards the target of the attack.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Fist (If Zephyr), any kind of fist Weapon
Action: Grapple an adjacent creature, if you succeed, drain their vital energies, dealing 2d6 necrotic damage. You regain hit points equal to the damage dealt.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Bows
Action: you ready this bow, pushing it to its limit. Your next attack with the bow deals an additional die of damage.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Shields, Daggers, Fist Weapons
Reaction: When hit by a Melee Attack, roll a DEX Save. The DC is the Damage of the Attack. If you succeed, you parry the blow, making it into a miss. If you fail, add your DEX save roll to the Damage received from the attack as the failed maneuver leaves you wide open.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Weapons with a pointy end
Action: Hold your weapon above you, and Dash to a creature in reach 3. Then, attack them with the weapon. This attack ignores Armor. All damage done by this attack is piercing.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 1-handed Melee Weapons
2 Actions: Bathe this weapon in poison, enchanting it with Poison Armament for free (using the same weapon as the spell focus), and attack a creature as a part of this action. The attack releases a cloud of toxic mist adjecent to the target creature. Any creature apart from you that starts its turn in the mist is poisoned until the end of its next turn. The cloud of toxic mist lasts for one minute.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Free Action: Move 3 spaces in any direction.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Weapons with a pointy end
Free Action: Change your stance with the weapon, and prepare to unleash a fury of blows. If you hit two attacks against the same creature this turn turn, you may attack it again with the same weapon, without spending an action.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: 1-handed Melee Weapons
2 Actions: Slash in the air, enchanting your weapon with Order's Blade, also change the weapon's reach into Range 8 this turn (you shoot radiant projectiles). Make an attack with this weapon as a part of this action.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Action: Enchant your weapon with Order's Blade. Undead adjacent to the weapon must succeed on a WIL Save, or be frightened by it.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Slashing and Piercing Weapons
Duration: Untill the end of the Encounter
2 Actions: Thrust this weapon into your stomach, coating it in your fresh blood. Gain 1 Wound. Attacks with this Weapon are made with advantage. (1/turn) On crit (with this weapon): deal an additional 2d12 to the target.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Shields
Action: Use your Shield as a weapon. It has Reach 1 and deals 2 x it's armor Bludgeoning Damage. On hit: prone
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Bows
When you make an attack using this bow,cyou can choose to turn the attack into a sky shot that ignores cover (if you know the location of the target). If you are hidden, this attack does not give away your location.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Staff, Glaive, Spear, Javelins
Action: Spin this weapon above your head until the start of your next turn. While spinning, your normal attacks are turned into AoE attacks that damage every adjecent creature for the damage die of the weapon. Until the weapon stops spinning, you are treated as if you had Cover against ranged attacks.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Longswords, Shortswords
Action: Enter a stance with this weapon, holding it horizontally. Before your next attack with this weapon, you can move 1 space. That attack has advantage. If it crits, the target is Dazed until the end of their next turn.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Reaction: When attacked, ignore all "on crit:" and "on hit:" effects. you can also spend an additional Action to attack the enemy who hit you with a normal weapon attack.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Weapons with a long handle
Action: Leap 2 spaces in any direction, dealing 1d6 Slashing damage do every adjacent creature before and after jumping. Then, attack a creature in reach with a normal weapon attack.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Blades
When you attack with this weapon, you can choose to change the weapon's attack into a barrage of 3 swirling storm winds that all have Range 6, deal 1d4 Damage, and are treated as a single attack for the purposes of Rushed Attacks.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
Action: Stomp the ground, summoning a small storm. All adjacent creatures must succeed on a STR Save, (DC 10+KEY) or be knocked Prone.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons
3 Actions: Swing your weapon above you and channel a violent storm. Every creature in Reach of your weapon takes the weapon. s damage, and has to succeed on a STR Save (DC 10+KEY) or be pushed 2 spaces away, and be knocked prone. This attack cannot miss or crit.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Longswords, Shortswords
1 Action: After a weapon attack, strike a creature again for half the previous attack's damage and push them 1 space backwards, then move 1 space and attack normally agian. This attack is not subject to Rushed Attacks.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Bows that reqiure STR
Instead of a normal attack, shoot an arrow in a Line, half the lenght of the weapon's Range, that damages every creature on it's path.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: A Weapon with a sheathe
Action: If your weapon is sheathed, you as a part of this action unsheathe it, move 1 space in any direction, and attack a creature in Reach. Increase the Primary Die roll of this attack by 1.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Slashing weapons
Action: Swing this weapon downward to create a blade-like projectile that travels in Line 4. This is an AoE attack that deals only your weapon's die damage to every creature in the path.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.
Applicable to: Melee Weapons except for Blades
Action: Begin swinging your weapon wildly, until you stop, or don't attack for a turn, your speed is halved and your weapon attacks cannot miss.
Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.