Advantage VS damaged creatures.
- •Ravage Staff (2x).1d10 Necrotic.
(Range 10)
- •War Dance (1 use).
(Concentration) Give all allies in the encounter Vicious VS damaged creatures and they raise their Primary die by 1 face.
Advantage VS damaged creatures.
- •Ravage (3x).1d10
- •Sudden Rush.
Move 6, ignoring Opportunity Attacks.
Advantage VS damaged creatures.
- •Mighty Ravage.2d10.
(Reach 2, up to 2 targets). Use the same roll for both.
- •Ground Slam.
(Reach 2, AoE) DC11 DEX save or 1d10.
Advantage VS damaged creatures.
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
- Ravenous Hunger.
(Reach 0, AoE) HPd10. On damage: Prone.
There's no real guidance yet, so I'm leaning on the safe side and putting it at Lvl 16 because the Levels of the swarms in the test document of Monsters and More is very inconsistent. Many of them are tracking the level via the max damage output +1 level (or rounding up). Then we have the scarabs with level damage +5 levels and the scarab horde with level damage + 3 levels.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
- •Mighty Blow.
(Reach 2, up to 2 targets). Use the same roll for both.
- •Ground Slam.
(Reach 2, AoE) DC10 + half LVL (rounded down) or 1d10+LVL.
Warrior's Grit. Attacking while Dying does not cause Wounds.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
- •Shoot (2x).
(Range 10)
- •Strike.
Advantage VS Bloodied creatures.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
- •Staff (2x).
(Range 10)
- •War Dance (1 use).
(Concentration) Give all allies in the encounter Vicious VS damaged creatures and they raise their Primary die by 1 face.
Ignores Opportunity Attacks, but stops attacking.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
- •Jab (3x).
- •Sudden Rush.
Move 6, ignoring Opportunity Attacks.
When ending a Turn in a viable area, gain Hidden (Spot DC11)