Tuna
Knows a lot of important things. Will he/she share them with you? Probably not, but he/she always have joyful stories to tell.
He/she fights using remnants from past adventures, but time may not have been kind to them.
- •Old Spore Kings Bow.
Quite rotten from inside, 1d8+20 On a Miss or a crit. Bow explodes into a mist of Dazing spores. [5x5] “Ahh... this old bow, it was my favorite”
- •Gift Of The Lover Goddess.
Rusty but beatiful elven dagger, 1d12 Teleport to the other creatures in 6 spaces and deal the same amount. [Make a Dc 13 Dex Save, On Fail: “Ahh... my back! I’m far too old for this.” Fall Prone & Skip your next Turn.]
- •Duergar War Lords Hammer.
Adamantine War Hammer with cracks.(Range 6) Throw it for 2d6+15,(3x3) Hammer creates a shock wave that knockback 5 others not including The Target. (He Should Collect it to throw again) On Miss: Slippy Hands! hammer is throw only 2 spaces & elf get hits with the Shock wave.
Bloodied! "Heros Old Shield:" A shiny silver shield of a Legendary Hero, Reaction: Defend 20 & cast a blinding Light to the attacker. (2 Turns) When hit while defending: Old Heros Shield SHATTERS! Blinding the Old Elf for the encounter. “I gave my word, long ago, that I’d guard it with my very life!”
Last Stand! "Fiends Unholy Flute": (1 Use) 1d10, On Miss: Elf forgots which melody is the correct one. If not missed: For every Wound heros have,an Imps appear as ally. [Elf can make a Int 15 Save to remember the Melody]
One of the eyes only shoots Fear, other only shoots Truth. [They have 30 Hp each.]
- •Ray of Fear.
d44, WIL save. On Fail: Frightened until the end of encounter.
- •Ray of Truth.
(Vs Frightened) Shoot a lazer that crawls into the targets mind and seeks out their deepest fear. (memorise them until bloodied)
(When one of the eyes are bloodied) "The Thing You Fear The Most: They shoot lasers at each other, causing the lasers to collapse and manifest their targets’ greatest fears. [to the best of their ability, dont forget they are level 6 monsters]

If there is a light source, Prioritize that target.
10 or more Lightning Damage Causes a Malfuction.
- •Dark Blast.
[Line 6 AoE], 3d12,On Max(12):"Malfunction", Area of the attack is covered with a Thick black cloud. [Blinds creature inside]
- •Dark Sphere.
(Range 10) (3x3 Clouds, Single Target) Spit a black cloud that surrounds the Target & Blinds them. 2d12, On Hit: Blinded
- •Consume The Darkness.
(Range 15) Consume all the black clouds you created. You gain +1 damage per space of cloud consumed.
- •Malfunction.
The construct violently shakes, releasing a shockwave that deals 3d12 Thunder to all creatures within 2 spaces. [Including Self]
More Darkness, Size of the AoE attacks increase [Line 8, 4x4]
Construct is Dying! Last 60 Hp! Until Then Malfunction deals 2d12 but every attack that deals more than 10 Causes it.
Resistance to All damages except Radiance & Necrotic. Cannot be Frightened or Controlled agains Will.
There is a Small Wound on the far upper side of its head. Argentinosaurus can be climbed and its (10-15 spaces) Long, Wound does not take ranged damage. Hitting the wound does 50 damages and Activates Bloodied ability.
- •Tail Like a Sickle.
(AoE Cone 10) d66 On Damage 30 or higher: Prone
- •Feet Like a Boulder.
Move an other 4, Every Creature on the way is Prone & take 1d20+10
- •Neck Like a Serpent.
(Reach 8) Bite target and throw them to another one, Both Take 2d8+10 Landing Prone. Creatures up on the neck should make a DC 15 Dex Save or be Thrown to the Ground
(100HP) Bloodied! Argentinosaurus Collapses to the ground and Deals d66+10 to All creatures Near 6 spaces. Creatures up on the Argentino or up on the air does not take damage but They are Thrown to the Ground.
Has Advantage in water, Resistance to COLD damage.
Drowning: Silenced, suffer 1 Wound at the end of your turn while drowning (spend 2 actions to end).
Spine has 20 Hp, If broken Swimming speed is Reduced to 6 and Spinosaurus is Taunted.
- •Bite & Choke.
(Reach 2) 2d8+20, On Hit: Drowning
- •Claws of Tyrant.
(Reach 2) (2x) 1d8+10, On hit: Dazed
- •Eat Up!
(VS Prone,Incapacitated) Eat Up! the Target for, 2 Wounds & d44 damage.
(50HP) Bloodied! Spinosaurus runs to the nearest water source and hides, Next attack is a suprise attack and has 2x Advantage.
Lower Level Creatures are Frightened at Sight. If a Target can defend a attack and does not get hit from It, Target is no longer Frightened.
VS Frightened Creatures attacks deal additional 1 wound.
- •Roar.
(AoE Circle 6) 1d20 Psychic damage (İgnores Armor), VS Frightened: Dazed
- •Terrible Bite.
(Reach 2) 2d8+20, 1 Wound
- •Charge Forward.
Move 8, Deal 1d8+10 Damage to all creatures on the way.
(50HP) Bloodied! Roar gains: Vs Frightened, Incapacitated for 1 Round.
If Cannot deals damage a turn gains 1x Disadvantage (Stacks)
- •Claws.
(3x) (Reach 2) 3d8
- •Hooking Bite.
1d10+20, On hit: Grappled
- •Razor Teeth.
(VS Grappled) d44, On Damage: 1 Wound
(40HP) Use Razor Teeth immediately, (Does not need Grapple)
First Attack hits "Ankylosaurus" Deals 1 damage. Recharges every turn.
- •Tail like HAMMER!
(Reach 3) 1d20+15 On Hit: Prone (Vs Prone Targets advantage)
- •Lift the Tail.
Charge Up!
(20HP) Bloodied! +4 Speed
difficult terrain does not effect you. Resistance to FIRE damage.
- •Hot Breath.
(After Taking FIRE damage) Cone 3, 1d10+20 On Crit: Smoldering
- •Ravage the Weak.
(3x) 2d8, If target have conditions +5 Damage
(40HP) Bloodied! "Ravage the Weak: On Crit, Prone"
Every Space adds 1d4 to the damage. (d4 Does not Miss)
- •Horns.
Charge to the Target and deal 2d12+5. (Vs Hampered roll with advantage)
- •Horn Toss.
(Vs Prone) Toss the target to air with your horns, 3d6 Incapacitated. (1 Round)
Cant be ridden, Vulnerability to bludgeoning, They are bony Spikes so they can damage you! (Gm's Choice)
- •Thagomizer!
(Reach 4) 2d12+10 Piercing, On hit: Target is considered Bloodied 1 round.
- •Swipe.
(2x4) AoE 2d10+1, On Hit: Slowed (1 Round)
- •Claws.
2d8+11, On Hit: (Vs Smaller Targets) DC 15 Dex save or be Grappled.
- •Drop.
Fly 8 to the air then drop the Grappled Target. 2d8, Prone [Can drop grappled to other targets in Reach 8, Both land prone ]