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Ignores Difficult Terrain.
Moving while grappling creatures does not cost extra speed.
- • Bite (x2).
1d8+3
- • Rescue.
Grapple an ally and move 4

When an ally within Reach 2 is hit, becomes the target instead.
When HP reach 0, it instead has 1 HP.
- • Bite.
2d8+4
- • Slam.
1d10+2. On hit: Push 2

The Silvern Flag Caller can communicate using its Tail's signal and gesture
- • Bite.
1d8
- • Help.
Reaction: Ally within 4 are Helped

Advantage on saves against forced movement.
Can carry up to two Medium creatures.
- Bite.
2d8+4

Remembers routes it travels and has Advantage to navigate unfamiliar terrains.
- Bite.
1d6+2

Ignores Difficult Terrain. Spaces it passes through are cleared of loose debris.
- Sweep.
Clear debris from a space within Reach.

Advantage against being Frightened or Charmed.
Considered as Heavy Armor on attacks made by Dragons.
+5 Damage on Hampered target
- • Bite.
2d6+10. On hit: Slowed.
- • Claw.
2d10+5. On Hit: Prone
- • Charge (1/Encounter).
Move 6 in a line then Bite or Claw with advantage. On Hit: Push 2 spaces.

Advantage on checks made to track or pursue a creature.
+2 on damage and advantage on attacks when another Huntsend is adjacent to the target.
- • Bite (x2).
1d4+6. On hit: Grappled (Escape DC11).
- • Pursue.
Move 6 then Bite, no Grappled on hit.