Ogre Bones
1d8 + STR Bludgeoning damage
1d6 Bonus damage to Goblinoid Creatures
1/Encounter Action: A Creature that holds the banner can use the HELP reaction without spending and action.
You may spend an action to Zap the rod making it Charged. As a second action you can throw the Rod [Range:6] and cast Overload from it's location.
3 Charges / Safe Rest
- (2 Charges) When taking the defend reaction, creates a bark skin shield increasing armor by 10. Once used it crumbles away.
- (1 Charge) Send out a vine dealing 1d4 damage. On Hit: Restrained
By using the command word the boots will adhere to any surface.
Speed is reduced by half while active.
3 charges per Safe Rest.
Spend 1 charge before a damage roll to use average damage instead.
1d6 + LVL On Crit: Apply an Affliction.
Spend mana on attacks to increase damage by 1d6 per mana spent.
6 Charges/ Safe Rest
1 Action, Single Target Range: 8. Damage: 1d12+KEY. 1/round.
Three missiles with Range 12 fire from the wand dealing 1d4 damage each. The missiles cannot miss or crit.
When activated using an action you become Invisible and Blinded for 10 minutes.