Mopper
- • Meme attack.
All enemies within reach 12 suffer 2d6 damage (ignoring armor). DC 11 WIL save or become Frightened for 1 round.
- • Lasers.
Move 8. Attack for 2d6 damage.
- • Torpedo. .
Attack for 2d6+10 damage.
At 50 HP, Meme attack recharges.
30 more damage and the ship explodes. Until then, Attacks use d10s instead of d6s.
- • Sword.
1d10+11
- • AG assault rifle range 8.
1d8+4
- • Tail slap.
1d6+3
- • Electrical discharge - range 4 (1/combat).
1d8+2 E plus daze. DC 13 DEX save to halve dmg and no daze
- • Bite.
1d6+6+grapple. DEX save DC 11 to avoid grapple
- • Shock Web (1/combat).
2d6 acid damage+daze. Cone range 3, DEX save DC 11 to halve dmg and no daze
- • Slam/Pulsecaster (range 4).
1d6+3
- • Stickybomb grenade.
1d10 + entangleDC 10)
- • Slam/Pulsecaster (range 4).
1d6+3
- • Stickybomb grenade.
1d10 + entangleDC 10)
- • Slam/Pulsecaster (range 4).
1d6+3
- • Stickybomb grenade.
1d10 + entangleDC 10)
[+] on attacks when an ally is adjacent to the target
- Bite (or electricity ray - range 4).
1d4+1