H

Hulthrend

Lvl 3 aberration - Ambusher
645
Infection.

On direct contact, DC 13 STR save. Poisoned 1 hour.

Choose one.
  • Serrated Sucker.
Lvl 10 aberration
660
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Veiled Ignorance.

Creatures are Invisible to the Wormhost Surgeon if it cannot read its mind.

Vengeful Parasite.

On Death, the brainworm spits acid. Line 4, DC 15 DEX save. 12 acid. Half on success.

Infested.

Take 7 psychic damage at end of turn. Magical healing or poison damage ends condition.

Choose one.
  • Infested Spray (1 use).

    Cone 4. DC 15 DEX save, 5d6 psychic and Infested. Half damage only on success.

  • Bonesaw (2x).

    1d6+8. On CRIT, Dazed 2.

Lvl 9 plant
M82
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Vulnerablity.

Vulnerable to slashing damage.

Thorns.

Creatures Grappled by or Grappling the Woodwarped take 5 piercing damge (1/turn).

Splintered Propogation.

Each time the Woodwarped takes slashing damage, spawn a Small Woodwarped minion (size:d6, no passives).

Choose one.
  • Thorn Spray (1 use).

    All creatures within Reach 3, DC 14 DEX save. 4d6 and Poisoned (end condition DC 14 or any magical healing). Half damage only on success.

  • Claws (2x).

    2d6+3. On DAMAGE, Grappled (escape DC 14).

Lvl 7 large undead
1065
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Quenching Water.

Getting splashed with water deals 20 damage to the Wildpyre.

Flame Body.

Adjacent creatures take 4 fire damage (1/round).

Choose twice.
  • Flame Bind (1 use).

    Reach 12. 2d10+5 fire. On HIT, restrained until freed (escape DC 13).

  • Blazing Rend.

    1d10 fire.

Lvl 14 large dragon
M128120
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Hunting Terror.

Hearing a musical instrument Frightens the Wellwyrm for 1 round.

Amphibious.

Can breath air and water.

Choose twice.
  • Constrict.

    Reach 3. 1d10+10. On HIT, Grappled and move adjacent to Wellwyrm (escape DC 17).

  • Bite.

    Against a Grappled creature, 4d10+10 poisoned, ending Grapple.

Lvl 2 undead
613
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Bottle Trap.

When presented with an empty bottle or similar container, DC 16 WIL save, harmlessly trapping the Wayward Haint.

  • Draining Regret.

    3d6 psychic. On DAMAGE, gain 1 Wound.

Lvl 1 swarm of tiny fey
1226
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Compelled Delivery.

When presented with a letter or parcel, the Squabswarm is COMPELLED to deliver it immediately.

  • Peck.

    2d4+8. On CRIT, Blinded for 1 round. (At 13 HP, 1d4+4).

Lvl 8 elemental
M873
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Corpse Fuel.

COMPELLED to do everything it can to incinerate any corpse it can see.

Soul Burn.

Adjacent creatures take 5 necrotic damage (1/round).

Choose twice.
  • Spectral Steam (2 uses, 1/turn).

    Cone 6. DC 14 DEX save. Attacks against targets are made with Advantage. End condition DC 14.

  • Sear.

    2d8+5. On HIT, Disadvantage on attacks and saves for 1 round.

Lvl 1 swarn of tiny fiends
626
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Body Burrowing.

MUST burrow into any body it can see.

Infested.

While Infested, 3 damage at beginning of turn. Any healing ends.

  • Infesting Bite.

    2d6+4. On Damage, Infested. (At 13 HP, 1d6+2).

Lvl 8 undead
633
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Graveyard Warding.

Cannot move through or cross a barrier made of iron.

Corrupting Mist.

Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.

  • Toxic Thoughts.

    All LIVING creatures within Reach 6, DC 13 INT save. 8d4 psychic and Frightened for 1 round. Half damage only on success.

Lvl 8 undead
633
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Graveyard Warding.

Cannot move through or cross a barrier made of iron.

Corrupting Mist.

Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.

  • Scythe.

    2d4+15 necrotic. On CRIT, gain 1 Wound.

Lvl 8 undead
633
Crooked Moon Bestiary: Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Graveyard Warding.

Cannot move through or cross a barrier made of iron.

Corrupting Mist.

Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.

Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Consuming Bite.

    Reach 2. 1d4+15 necrotic. On CRIT, Latched On.