Hulthrend
On direct contact, DC 13 STR save. Poisoned 1 hour.
- Serrated Sucker.2d10+5
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Creatures are Invisible to the Wormhost Surgeon if it cannot read its mind.
On Death, the brainworm spits acid. Line 4, DC 15 DEX save. 12 acid. Half on success.
Take 7 psychic damage at end of turn. Magical healing or poison damage ends condition.
- •Infested Spray (1 use).
Cone 4. DC 15 DEX save, 5d6 psychic and Infested. Half damage only on success.
- •Bonesaw (2x).
1d6+8. On CRIT, Dazed 2.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Vulnerable to slashing damage.
Creatures Grappled by or Grappling the Woodwarped take 5 piercing damge (1/turn).
Each time the Woodwarped takes slashing damage, spawn a Small Woodwarped minion (size:d6, no passives).
- •Thorn Spray (1 use).
All creatures within Reach 3, DC 14 DEX save. 4d6 and Poisoned (end condition DC 14 or any magical healing). Half damage only on success.
- •Claws (2x).
2d6+3. On DAMAGE, Grappled (escape DC 14).
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Getting splashed with water deals 20 damage to the Wildpyre.
Adjacent creatures take 4 fire damage (1/round).
- •Flame Bind (1 use).
Reach 12. 2d10+5 fire. On HIT, restrained until freed (escape DC 13).
- •Blazing Rend.
1d10 fire.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Hearing a musical instrument Frightens the Wellwyrm for 1 round.
Can breath air and water.
- •Constrict.
Reach 3. 1d10+10. On HIT, Grappled and move adjacent to Wellwyrm (escape DC 17).
- •Bite.
Against a Grappled creature, 4d10+10 poisoned, ending Grapple.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
When presented with an empty bottle or similar container, DC 16 WIL save, harmlessly trapping the Wayward Haint.
- Draining Regret.
3d6 psychic. On DAMAGE, gain 1 Wound.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
When presented with a letter or parcel, the Squabswarm is COMPELLED to deliver it immediately.
- Peck.
2d4+8. On CRIT, Blinded for 1 round. (At 13 HP, 1d4+4).
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
COMPELLED to do everything it can to incinerate any corpse it can see.
Adjacent creatures take 5 necrotic damage (1/round).
- •Spectral Steam (2 uses, 1/turn).
Cone 6. DC 14 DEX save. Attacks against targets are made with Advantage. End condition DC 14.
- •Sear.
2d8+5. On HIT, Disadvantage on attacks and saves for 1 round.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
MUST burrow into any body it can see.
While Infested, 3 damage at beginning of turn. Any healing ends.
- Infesting Bite.
2d6+4. On Damage, Infested. (At 13 HP, 1d6+2).
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Cannot move through or cross a barrier made of iron.
Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.
- Toxic Thoughts.
All LIVING creatures within Reach 6, DC 13 INT save. 8d4 psychic and Frightened for 1 round. Half damage only on success.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Cannot move through or cross a barrier made of iron.
Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.
- Scythe.
2d4+15 necrotic. On CRIT, gain 1 Wound.
All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
Cannot move through or cross a barrier made of iron.
Can occupy another creature's space. DC 13 STR save, 10 necrotic damage at start of turn.
You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.
- Consuming Bite.
Reach 2. 1d4+15 necrotic. On CRIT, Latched On.