A

augy3003

Lvl 1/4 human
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Wild Swing.

    1d6 (follows minion rules)

Lvl 1 human
25
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Barbed Javelin. (or Throw, Range 6)..

    On damage, DC 12 STR or Slowed.

Lvl 1 human
20
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Pollen-Bomb Slinger.Range 12..

    Creates a 2x2 cloud in Range. DC 12 STR save or Poisoned for 1 Round

Lvl 3 human
M45
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Deft Footwork.

The Captain can Move 2 after being attacked (ignores Difficult Terrain)

Choose one.
  • Form Up!

    All allies that can hear the Captain Move 3

  • Pincer Strike...

    Deals +3 damage per ally adjacent to the target

Lvl 1 human
20
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Protective Crew.

Allies can Interpose for the Drummer for free.

Thunderous Drums.

Enemies who hear the Drummer Defend for half their armor.

Lvl 3 large construct
M30
Jackalbone Marauders: Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Armored Carapace.

The Bruiser has resistance to damage from bladed weapons.

  • Jagged Blade.Reach 2, ..

    Deals +5 damage to Lightly Armored targets