augy3003
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
- Wild Swing.
1d6 (follows minion rules)
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
- Barbed Javelin.1d6+2 (or Throw, Range 6)..
On damage, DC 12 STR or Slowed.
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
- Pollen-Bomb Slinger.Range 12..
Creates a 2x2 cloud in Range. DC 12 STR save or Poisoned for 1 Round
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
The Captain can Move 2 after being attacked (ignores Difficult Terrain)
- •Form Up!
All allies that can hear the Captain Move 3
- •Pincer Strike.2d6+3..
Deals +3 damage per ally adjacent to the target
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
Allies can Interpose for the Drummer for free.
Enemies who hear the Drummer Defend for half their armor.
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
The Bruiser has resistance to damage from bladed weapons.
- Jagged Blade.Reach 2, 2d6..
Deals +5 damage to Lightly Armored targets