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Zephyr— Way of —The Ring

Level 3

Grappler’s Throw.

You can grapple creatures 1 size larger than you. Action: Suffer 1 Wound. Throw a grappled creature a number of spaces up to your STR. They fall prone. (see Falling & Forced Movement, p.11 Core Rules)

Wrestler’s Honour.

Add WOUND to your Influence checks.

Level 7

NEXT!.

(1/round) After you throw a grappled creature, you may grapple another creature within Reach 2 for free.

Level 11

Heavy Hand.

Your Unarmed Strikes deal WOUND d4 + STR damage.

Vice Grip.

Creatures roll at disadvantage against escaping your grapple. Your melee attacks gain Vicious against targets.

Level 15

Stay in the Ring.

+3 max Wounds. (1/Encounter) When you reach max Wounds due to an ability, set your Wounds to 3 instead.