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Zephyr— Way of —the Drunken Fist

Level 3

Opportunist.

Improvised Weapons you use are Vicious and are not subject to disadvantage imposed by Rushed Attacks. (1/round) you may suffer a wound to turn a melee attack into a crit.

Level 7

Drunken Stagger.

Gain the Use Momentum martial arts ability. You may move the attacker up to 2 spaces after swapping places.

Level 11

Drunken Master.

Ignore all negative effects from being . Whenever you attack you may stand up or drop prone for free.

Level 15

Drunkards Luck.

(1/encounter) Your first attack crits and the first attack against you misses.