ZephyrWay ofthe Balboa

Level 3

Eye of the Tiger.

When you take damage, gain 1 Grit Die (d6). You can hold up to a number of Grit Dice equal to your KEY stat. At the start of your turn, you can expend any number of Grit Dice. For each die expended, choose one:

  • Gain temporary HP equal to the result rolled of the expended dice.
  • Gain +1 action this turn for each die expended. All unspent Grit Dice are lost at the end of your turn.

Level 7

Go the Distance.

When you are Bloodied, gain 2 Grit Dice instead of 1 whenever you take damage. Additionally, you can expend a Grit Die to add damage equal to the roll of the Grit Die.

Level 11

Iron Chin.

Your Grit Dice become d8s. At the start of your turn, if you have no Grit Dice, you automatically gain 1 Grit Die.

Level 15

Underdog.

Your Grit Dice become d10s. Whenever you expend a Grit Die, you can apply two of your Grit options instead of one (for example, gaining temporary HP and an extra action).