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Zephyr— Way of —Flame

Level 3

Exploding Soul.

(1/round) On your turn, you may suffer a Wound. Whenever you gain a Wound, deal STR+Wounds damage to any creatures you choose within 2 spaces (ignoring armor) and give them the Smoldering condition.

Level 7

Blazing Speed.

Gain +2 speed while using Windstep. After you cease movement with Windstep, enemies you passed through take STR+DEX fire damage. You may have Smoldering enemies take double, ending the condition.

Level 11

Chain Reaction.

(1/turn) When you crit, deal fire damage equal to your STR+Wounds to creatures of your choice within 2 spaces of your target. Repeat any number of times, targeting creatures not yet damaged by this effect within 2 spaces of any already damaged.

Level 15

Burning Soul.

Double any fire damage you deal.