CommanderStory Based SubclassRemnant

You lost someone and no longer trust your leading capabilities

Company of One. Your Coordinated Strike and Commander's Orders are replaced by Drills. Every time you would gain or choose a Commander's Order gain the matching Drill instead.

Level 3

Adrenaline.

(1/encounter) Free action: Gain an extra Action.

Level 7

Combat Drill.

When you roll Initiative, regain 1 use of Precise Strike. Choose 1 Drill.

Level 11

Indomitable.

(1/encounter) Reroll a failed save and add your Combat Die to the result.

Level 15

Reluctant Leader.

Choose 2 of your Commander's Orders. You regain the original variant and can use both variants. Regain Coordinated Strike and apply the benefits of Precise Strike to it.

Drills
Coordinated Strike => Precise Strike.

(1/round) Free action: Your next attack has advantage and it deals double damage. You can do this INT times/Safe Rest.

Face Me! => Riposte Gambit.

Reaction (when crit): Attack that enemy (if possible).

Hold the Line! => Not again!

(1/Safe Rest) Reaction (when an ally drops to 0HP): Taunt all enemies until you drop to 0HP.

I CAN DO THIS ALL DAY! => Second Wind.

(1/encounter) 1 Action: Expend a Hit Die to heal for the result + Lvl + STR.

Move it! Move it! => First to the Front.

You roll Initiative with advantage and can move once for free on your first turn.

Reposition! => Orderly Retreat.

You may move up to half your speed after you defend.