A Shadowmancer of a Wind school Patron
Design Jam Preserve.
Level 3
Beckon Unkindness.
Your Patron grants you knowledge of Wind Spells. Your shadow minions become sickly raven shadows. Your minions fly when you command them, always landing unharmed afterwards. Your Shadow Blast and minions can deal Necrotic or Piercing damage, and whenever they would crit, all shadow minions Taunt your target during its next turn.
Level 7
Winds of Misfortune.
You can cast Eye of the Storm without Pilfering Power by knocking yourself Prone and ending your turn immediately after casting it.
Gain 1 Wind Utility Spell.
Level 11
Mad Murmuration.
(1/round) Whenever you move an enemy, if it ends adjacent to you or a shadow minion, you may knock that creature Prone on a failed INT save.
Level 15
Sorcerous Squall.
You may expend half your max hit dice to cast ANY Wind Spell. Then, for each die expended, move up to that many creatures, up to 3 spaces each.