“I was born mortal. I shall die mortal. Until then, I will defy the heavens.”
Tenets of Mortality: Mortal Before Divine. Never forget what you are. Your mortality is not a weakness to overcome, but the foundation of your strength; Defy the Absolute. No god, prophecy, law, or ideal is beyond question. When something demands obedience merely because it claims superiority, challenge it; Stand With Your Own. Mortals must stand together. Protect those who cannot challenge the powerful alone, and never abandon another simply because they are weak.
Level 3
Aura of Defiance.
You gain an Aura with a Reach of 4. WIL/Encounter, whenever an enemy within your Aura hits you with an Attack, you may expend 1 Judgment Die to Taunt that creature. While Taunted in this way, the enemy cannot willingly leave your Aura. This lasts until you gain the Dying condition or when the Taunted creature dies. You can have only 1 creature Taunted this way at a time. If you Taunt another creature, the previous Taunt ends.
Level 7
Mortal Rebellion.
When you or an ally within your Aura would be affected by a Negative Condition, you may expend all Judgment Die to immediately ignore that effect. If the effect originated from a creature within your Aura, you may also move 2 spaces toward that creature.
Level 11
Defiance Made Flesh.
WIL/Encounter: When you would be reduced to 0 HP, you may remain standing at 1 HP instead. Until the end of your next turn, you gain Advantage on Attacks against the creature that reduced you to 0 HP. If that creature is your Taunted creature, your next Attack against it automatically Crits.
Level 15
The Mortal Who Defied Heaven.
1/Safe Rest, Action: Choose one ally you can perceive within your Aura. Until the end of the encounter, you and that ally cannot be Frightened or Charmed, cannot be forcibly moved unless you choose to be, and your Attacks ignore Resistance. Additionally, when either of you would be reduced to 0 HP, that creature may remain at 1 HP instead, and the other creature may immediately move up to 4 spaces and make an Attack. This ends the ability, and you gain 1 Wound.