Level 3
Aura of Fate.
You gain a Reach 4 aura. When you Interpose for an ally in your aura, you may nullify that attack as if it never happened (on-attacked abilities still activate); your NEXT roll is disadvantaged and cannot be advantaged.
Level 7
Alter Destiny.
(WIL/Safe Rest) When you attack after using your Aura of Fate, ignore the drawback and force that attack to crit. for 1 round at the end of this turn unless you choose to suffer 1 Wound.
Level 11
Driver of Fate.
You can Interpose for any ally in your aura. When you use your Aura of Fate, you may choose one of: make an Opportunity Attack (drawback applies, eligible for Alter Destiny) OR move for free.
Level 15
Defy Destiny.
(1/Safe Rest) When you would suffer your last Wound, you do not. Instead, recover 1 HP and gain 5×LVL temp HP.