Winter

Abscission

Cantrip, Single Target
1 Action
Reach:
1.

By touching a tree and asking nicely you cause it to drop all of its leaves just as it would for winter.

Flash Freeze

Cantrip, Single Target
2 Actions
Range:
4.
Damage:+KEY.

On hit: If the target is standing in water, Restrained and the water within Reach: 1 of the target freezes.

High Levels:
+KEY for every 5 levels.

Winter's Wind

Tier 1, AoE
3 Actions
Reach:
4.
Damage:.

Heals all allies within reach, attacks all enemies within reach (same dice roll). Both the healing and attack can miss.

Upcast:
+1 to range for every 1 mana OR +2d4 for every 1 mana.

Numbing Cold

Tier 2, AoE
2 Actions
Reach:
Cone 5.
Damage:+KEY.

On hit: Slowed until target spends a minute warming up.

Upcast:
+1 to range for every 1 mana OR +KEY to damage for every 1 mana.

Winter Spirits

Tier 3, Self
2 Actions
Concentration:
1 hour.

Summon 3 Ice Elemental minions (d20) with On hit: Slowed within Reach: 3. Once during your turns, you may use an action to command them to move and attack or move twice.

Upcast:
+1 minion for every 1 mana.

Deck the Halls

Tier 5, AoE
2 Actions
Reach:
8.

Create 5 icicles in 5 different squares within reach. If attached to a ceiling, they fall when a creature walks under them. If they are unsupported, they fall immediately. Creatures under them when they fall make a DEX save or suffer 1d12+KEY piercing damage (half on save).

Upcast:
+1 icicle for ever 1 mana OR +KEY damage for every 1 mana.

Solstice Celebration

Tier 6, Self
5 Actions
Concentration:
1 minute.

Create 4 presents within Reach: 2. When opened by an Ally as an action, these presents restore 3d12 HP and heal a Wound.

Upcast:
+1 present for every 2 mana OR +1d12 healing for every 1 mana.

Winter's Excalibur

Tier 7, Single Target
1 Action
Concentration:
1 hour.
Range:
8.

Enchant a weapon within Range: 8. While enchanted, the weapon deals an additional 10+KEY damage, gains On Hit: Slowed for 1 minute, and attacks with advantage against Hampered targets.

Upcast:
Deals an extra 10 damage for every 1 mana OR enchant an extra weapon for each 2 mana.

Yeti's Gaze

Tier 8, Multi-Target
3 Actions
Range:
8.
Damage:.

Attacks KEY creatures within range. On hit: Target must make a WIS save or be Incapacitated for a minute or until they take damage.

Upcast:
Deals an extra 20 damage for each 1 mana.

Inevitable Frostbite

Tier 9, Single Target
2 Actions
Concentration:
1 hour.
Range:
12.

A target in range makes STR saves at the start of their turn until this spell ends. If they fail, they take 2d12 cold damage, and during their turn are Slowed. .